Previously used to carry the assassins that attempted to kill the Throne Agents of Inquisitor Crow on the Occisio Corvus it is somewhat ironic that it was this very vessel that they used to escape the aforementioned ships destruction. Though obviously a creation of Imperial technology the actual design is none standard.
Significantly larger than a gun-cutter though with superior weapons and armour but lacking in warp capability it is a perfect vessel for transport between planets and orbiting vessels or for short trips between planets within a system for those with a paranoid demeanour.
Type : Spacecraft
Tactical Speed : 30 AU's
Cruising Speed : 2000 Kph
Manoeuvrability : +20
Structural Integrity : 120
Size : Massive
Armour : Front 40, Side 35, Rear 30
Crew : Pilot, Co-Pilot, Tech Priest Enginseer, Gunners x2.
Carrying Capability : Quarters for 15, plus rooms for Pilot and Tech Priest and an armoury and cargo bay.
Weapons
1x Pilot or Co-Pilot Operated Lascannon (Front Mounted)
1x Pilot or Co-Pilot Operated Plasma Cannon (Front Mounted)
1x Pilot or Co-Pilot Operated Cyclone Missile Launcher (Front Mounted)
4x Twin Linked Long-Barrelled Autocannons (Front/Left or Front/Side)
Special Rules
Medical Bay, Reinforced Hull, Spacecraft.
Armoury
Given the rapid evacuation of the Corvus the armoury of the new vessel consists only of the few weapons and items that could be quickly salvaged from the corpses of the attackers in the moments before the Throne Agents escape.
Las Carbine - 60m, S/2/-, 1d10+2 E, Pen 0, Clip 40, Reload - Full, Reliable, Quantity - 2
Las Gun - 100m, S/3/-, 1d10+3 E, Pen 0, Clip 60, Reload - Full, Reliable, Quantity - 5
Las Pistol - 30m, S/-/-, 1d10+2 E, Pen 0, Clip 30, Reload - Full, Reliable, Quantity - 10
Las Gun Charge Packs x15, Las Pistol Charge Packs x6
Auto Gun - 90m, S/3/10, 1d10+3 I, Pen 0, Clip 30, Reload - Full, Quantity - 6
Auto Pistol - 30m, S/-/6, 1d10+2 I, Pen 0, Clip 18, Reload - Full, Quantity - 3
Hand Cannon - 35m, S/-/-, 1d10+4 I, Pen 3, Clip 5, Reload - 2 Full, Quantity - 2
Heavy Stubber - 120m, -/-/10, 1d10+4 I, Pen 3, Clip 40/200, Reload - 2 Full, Quantity - 2
Hunting Rifle - 150m, S/-/-, 1d10+4 I, Pen 0, Clip 5, Reload - Full, Quantity - 3
Shotgun (Combat) - 30m, S/3/-, 1d10+4 I, Pen 0, Clip 18, Reload - Full, Scatter, Quantity - 1
Shotgun (Double-barrelled) - 30m, S/2/-, 1d10+4 I, Pen 0, Clip 2, Reload - Full, Scatter, Quantity - 2
Shotgun (Pump Action) - 30m, S/-/-, 1d10+4 I, Pen 0, Clip 8, Reload - Full, Scatter, Quantity - 3
Stub Automatic - 30m, S/3/-, 1d10+3 I, Pen 0, Clip 9, Reload - Full, Quantity - 12
Stub Revolver - 30m, S/-/-, 1d10+3 I, Pen 0, Clip 6, Reload - 2 Full, Reliable, Quantity - 4
Bullets x300, Hand Cannon Rounds x24, Manstopper Rounds x50, Shells x60
Flamer - 20m, S/-/-, 1d10+4 E, Pen 3, Clip 3, Reload - 2 Full, Flame, Quantity - 2
Fuel Canister x2
Meltagun - 20m, S/-/-, 2d10+4 E, Pen 12, Clip 5, Reload - 2 Full, Quantity - 1
Melta Canister x2
Grenade Launcher - 60m, S/-/-, Damage*, Pen *, Clip 6, Reload - Full, Quantity - 1
Axe - 1d10+1 R, Pen 0, Primitive, Unbalanced, Quantity - 5
Brass Knuckles - 1d5-1 I, Pen 0, Primitive, Quantity - 6
Knife - 1d5 I, Pen 0, Primitive, Quantity - 14
Sword - 1d10 R, Pen 0, Balanced, Primitive, Quantity - 3
Chain Sword - 1d10+2 R, Pen 2, Balanced, Tearing, Quantity - 3
Frag - 2d10 X, Pen 0, Blast (4) - Quantity 10
Krak - 2d10+4 X, Pen 6 - Quantity 8
Blind - Special, Smoke. - Quantity 3
Auspex - Quantity 1
Clip Harness - Quantity 3
Disguise Kit - Quantity 1
Grapnel - Quantity 3
Lamp Pack - Quantity 8
Manacles - Quantity 3
Medikit - Quantity 15
Respirator - Quantity 10
Combat Ration Packs x45
Emergency Rations x50
Long Duration Ration Packs x12
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