Friday, 4 May 2012

Amy 'Amethyst' Lethe

Amy 'Amethyst' Lethe


Criminal Record - None. Held for questioning over allegations of 'Cold' trading, transferred to Inquisitorial custody for 'routine' interrogation.

WS 50, BS 31, S 37, T 40, Ag 40, Int 55, Per 42, WP 35, Fel 49, Wounds 12, Fate 3

Skin - Tan, Hair - Dyed (Purple), Eyes - Blue, Size - Fit, Age - 28

Skills - Common Lore (Tech +20, Machine Cult +10), Dodge, Evaluate, Heightened Senses (Hearing, Sight, Touch), Forbidden Lore (Archeotech +20, Xenos +20), Inquiry +10, Literacy +10, Logic +20, Peer (Adeptus Mechanicus), Scholastic Lore (Archaic, Chymistry +20, Numerology +10), Secret Tongue (Tech), Speak Language (High Gothic, Low Gothic), Tech-Use +20, Trade (Apothecary +20, Copyist +20, Embalmer, Mason +20, Miner +20, Scrimshawer +20, Shipwright +20, Smith +20, Tanner +10, Technomat +20, Wright +20).

Talents - Ambidextrous, Arms Master, Basic Weapon Training (Las), Combat Master, Dual Strike, Exotic Weapon Training (Needle, Shuriken, Web), Melee Weapon Training (Chain, Power, Primitive, Shock), Pistol Training (Las), Swift Attack, Technical Knock, Total Recall, Two Weapon Wielder.

Traits - Credo Omnissiah, Fit for Purpose, Stranger to the Cult. 

Bionics - Inhibitor Implant*
Equipment - Auspex, Auto Quill, Chrono, Clip Harness, Combi-Tool, Data Slate with Uplink Adapter (grants Electro-Graft Talent), Glow Lamp, Injector, Multi-Key, Overalls (Good Quality), Photo Contacts, Respirator, Spare Parts (Various), Tool Belt (Counts as Backpack), Tool Kit, Vial of Sacred Machine Oil x6, Vox Bead.
Weaponry - Best Craftsmanship Las Pistol with Red-Dot Laser Sight + 2 Charge Packs, Chain Knife, Mono Knife, Needle Pistol + 1 Reload, Power Blade, Web Pistol + 1 Reload.
Armour - Mesh Vest (AP4, Body)

* Inhibitor Implant - Believed to be an invention of Lucien Baptiste the infamous acolyte of Inquisitor Crow after extensive experimentation on a number of subjects apparently as a way of ensuring loyalty in his engineering staff. Implanted at the base of the victims skull, invasive neural coils burrow their way both downwards into the spinal column and upwards into the brain where they permanently link with vital parts of the cerebellum where they then impose a number of behavioural controls to a predetermined template.

The recipient gains both the Chem Geld and Orthoproxy Talents. In addition the bearer must make a Willpower test at Hellish difficulty (-60) in order to disobey any direct order given by the specific person determined at the implants creation or to act against what they perceive to be their wishes. Preprogrammed visual data, voice patterns, scent type and key phrases make impersonating the key person extremely difficult but not impossible.

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