Bruul 'Runt' Garm.
Background - Born into a society where physical size and strength are the only considerations, Braal was at a significant disadvantage from virtually the start of his existence. Being small (by Ogryn standards at least) he was forced to rely on his intelligence and wits rather than might in order to carve himself a place of worth amongst his own kind. Amazingly he showed a remarkable knack for tactics and innovative survival techniques that not only allowed him to survive amongst his kind but to actually thrive...these abilities soon came to the attention of the Imperial recruiters who sought to discover whether this unusual intelligence could be duplicated as a replacement for the usual (and expensive) B.O.N.E. (Bionic Ogryn Neural Enhancement) normally used to create leaders for Ogryn squads.
Bruul was therefore transferred to the 'care' of one of the students of the renowned expert in the field Abraham Sand as the aforementioned Magos Sand had gone missing during a supposedly routine Inquisitorial mission. Once it was discovered that his enhanced intellect was simply a random anomaly rather than a duplicable mutation the authorities lost interest in the project...Since then Lucien has utilised Bruul as a source of labour on the engineering deck where he has become a sort of 'mascot' for the other engineering crew.
Of course there's always the possibility that Bruuls unusual levels of intelligence are a duplicable mutation and Lucien is simply keeping that knowledge to himself.....
Bruul Garm.
WS 45, BS 25, S (12)60, T (10)50, Ag 30, Int (4)29, Per 25, WP 30, Fel 35.
Height - 2.7m, Weight - 250Kg.
Wounds - 45, Fate - 1.
Skills - Awareness +10, Climb, Common Lore (War), Dodge, Intimidate, Speak Language (Low Gothic), Survival +20, Swim.
Talents - Basic Weapon Training (Ripper Gun), Berserk Charge, Bulging Biceps, Crushing Blow, Die Hard, Fearless, Furious Assault, Iron Jaw, Hardy, Melee Weapon Training (Primitive), Nerves of Steel, Resistance (Cold, Heat, Poisons), Swift Attack, Takedown.
Traits - Brutal Charge, Fear (1), Improved Natural Weapons (Huge Fists), Unnatural Intelligence (x2), Unnatural Strength (x2), Unnatural Toughness (x2), Size (Hulking), Sturdy.
Equipment - Backpack, Field Rations x10, Heavy Duty Vox Bead.
Weapons - Ogryn Ripper Gun + 3 Spare Ammo Drums, Ogryn Frag Grenades x3, Industrial Wrench (Counts as a Great Weapon).
Armour - Armoured Chest Plate (AP4, Body).
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